
The synopsis I wrote
Get comfortable as this may take a while to read!
Name:
Toast to the rescue in the new world!
Narrative Synopsis: Game name/working title: "Toast to the rescue in the new world!”
Designer: Rene Nikkanen
"Toast to the rescue in the new world! is a story-driven 2D adventure game set in a free world that includes platforming. In the game, you try to overcome a dangerous disease, mold, and get a happy ending with a carrot".
Game Description
The game is a top-down, free-world, story-based 2D adventure game that includes platforming levels. The players task in the game is to explore the free world, advance in the story by completing tasks and not lose all lives at once. The world is far away in space in a parallel reality, and it is an unprecedented place for the player, rather than the main character. The game has a large part of the story and passing it completely is the main goal of the player. What makes the game interesting is the new unprecedented world where everything is new. The story of the game is also interesting and impressive. The main character humor, commentary and worldview make playing the game fun and pleasant. The most significant special features of the game are the changing weather conditions, which are by no means normal, and the characters of the game, which have not been seen in other games.
The weather conditions are as follows:
Normal weather; In this case, the game is in "normal mode" and the sun is shining.
Rain: The world is raining white pieces of paper. The theme of the game is dark then. Enemies are stronger and spawning more of them.
Happy hour: The theme of the world becomes happy. Then the molds withdraw from the world. The player moves faster and the player can then only perform certain tasks. This is also the only time a player can attempt to breed with a carrot.
Story background of the game
The starting setup of the game is an interlude where the main character just pops out of nowhere into a new world and wonders where he is and whats going on. The game does not mention a background story, because the game takes place in a new world in a parallel reality. Old memories and life have been left behind and a new life in a new world is ahead. The main character of the game is a toast, which the player can name at the beginning. The only thing the main character knows is that he was last human and now he is no more. The game is a top-down 2D game. The game character wants to get to know the new world and know more about it. When Mold arrives in the world, he wants to destroy it because it hurts the main character and other characters on the planet. Toast is driven by the desire to live and the idea of living happily with carrots, without distractions. The player strives to meet the challenges, because he feels that it is the only way. That is his purpose in this world.
At the beginning, the main character can only move and jump. At the beginning, the player finds a candy cane on the ground, which is his first weapon. By completing levels, he develops his speed and learns to use new special skills and items. Items are various weapons and items of clothing. All the items have a small piece of information that tells you their good and bad sides. By combining certain objects, new skills are unlocked that are otherwise not seen in the game. Player can use weapons to shoot enemies, items of clothing give you more speed and act as armor. Special skills must be chosen from the ability tree and they make it easier to complete the levels.
Special skills include: the ability to teleport, new combination attacks, the ability to fly short distances, the ability to restore health faster and increase the health bar (Health regeneration, health bar). The player can choose which area he wants to improve. The player must find a balance in skill development, otherwise the levels may be difficult to complete. The game guides the player to balance.
Achieving the goal is difficult for the player, because the player has to learn the mechanics of the game and read the opponent. Molds develop as the game progresses at the same speed as the player himself. The molds also constantly try to chase and hurt the main character. In the free world, the player encounters molds that try to harm toast and carrots. The game character survives the molds only by destroying them using the weapons unlocked in the game. In platform jumping levels, you have to destroy the molds and get through the level, then you focus more on getting through the level, than destroying the molds.
At the beginning of the game, the main character and the player are on the same page about everything, and learning the game begins. As the story progresses, the player, protagonist and molds evolve. By completing tasks, you progress and find new items and skills. In the last task, you will face a large mold, which is the most developed of the molds already encountered and is large. In the last task, the player must already know how to read the game and put all his skills into play. The final level is designed so that the player loses four out of five lives, but with the last life player wins. After the main enemy, the game is by no means over, but there are still molds in the world that still need to be destroyed. After the main enemy, new side quests also open up, time limits are created for platforming levels and there is an opportunity to collect items that you may not have gotten before. There is a 100% performance bar in the settings menu, which still needs to be filled. Only when it is fulfilled, the game has been completely completed.
The journey of the game therefore consists of getting to know the world, completing tasks, developing a character and collecting objects.
Justification of game production (Why make this game?)
The game deserves to be realized because it is a unique game. It has an engaging story that is fun to follow. The game features new characters and a new planet that has never been seen before. Failure to do so is a great loss to all. The game idea came from an idea card exercise, from which I started to develop it. The goal through the game is to give the player a new kind of game experience, by combining a few game genres (free world, adventure and platformer). The game gives you the opportunity to jump into a completely new world and learn a completely new game. The game conveys to the player the feeling that you should never give up. This is also reflected in everyday life. In the game, other characters encourage the player to persevere despite the difficulties. The feeling of success is the biggest feeling that the game wants to convey. This game has a new planet and a new environment to explore. Everything is new in the game, because the game is designed with care and there are no bugs. This is ensured by testing the game many times and listening to the testers feedback.
I would continue to work on the game by creating a planet and polishing the games characters. I would ask other people for advice and feedback. I would discuss my idea with game professionals to get new perspectives and constructive criticism.
Target group
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The players of the game are indie 2D gamers who are interested in different games. Players want to try new games and play games that are out of the ordinary. They play a game because there is no other game on the market. The target group plays story-based 2D adventure games, including platformers. Everything in the game is unprecedented and the players like it. The game is also not over in one playthrough, but you find new features in the game all the time.
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Key ideas
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The main feature of the game is to develop a character and complete various tasks. This may sound like every other game, but the new planet and characters bring a whole new kick to the game.
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Save a new planet and learn to read the enemies and the game.
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The story of the game is engaging and reflects peoples everyday problems.
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Changing weather conditions, during which the entire basic look of the game changes, is new.
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The idea of the game is "sold" by the setting of the game on a planet where everything is new.